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موضوع: لیست تمام تغییرات 4.4

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    تاریخ عضویت
    Sep 2014
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    لیست تمام تغییرات 4.4

    T4.4

    The production of resource fields is raised by 40%.
    The cranny capacity has been raised:
    Romans and Teutons: The capacity values at level 1 are 200 and at level 10 2000.
    Gauls: The capacity values at level 1 are 300 and at level 10 3000.
    New beginners protection:
    The beginner protection will be longer as it was in T4.2. The exact time is not yet known. It will be included in the server information thread as soon as it's fixed.
    No troops can be sent to a player who is still under beginners protection (this includes any type of troop movements: scouting, reinforcements, attack/raid).
    A player can not send troops to other players when in beginners protection (this includes any type of troop movements: scouting, reinforcements, attack/raid).
    Because player cannot attack anyone during beginners protection, it is no longer possible to end the protection by attacking other players.
    A player can attack/raid Natarian villages and unoccupied oases even when in beginners protection.
    A player now has the possibility to extend his beginners protection. He will get a infobox message before his beginners protection expires with the possibility to extend it. Once the beginners protection ends, it cannot be regained.
    Its not possible to send resources while in beginners protection.
    Also while in beginners protection it is not possible to accept or setup trades which are worse than 1:1.
    Daily Quest System is now also available:
    10 different types of tasks, ranging from pretty easy to challenging, which players can do every day to get different rewards. The more points you collect from daily tasks the more attractive prizes you get!
    The system tracks which rewards have been given and the player gets the remaining rewards in a random fashion. When the player has received all the rewards the system will reset them.
    They are reset once a day (actually at 12:00 midday/noon server time). This counts for the rewards as well as the points you collected until the reset time. This means that you can collect the rewards again, but also that you have to gain the points again.
    You need to actively collect the rewards BEFORE the daily quests get reset. Otherwise they will be lost after the reset.
    You can collect a reward for each "level" (25, 50, 75 and 100 points). This means you can get up to 4 rewards per day.
    Hint: You need to put 20 infantry or cavalry into the training loop in one go as 20 separately trained units won't fulfill the requirements of the respective daily quest.
    Adventures / Items:
    Water buckets are only usable once per day at a 1x speed server.
    For higher speed servers this depends on the speed of the server:
    (24 hours / (RoundDown (Speed/3) + 1)))
    The item drop rates of adventures have been rebalanced:
    dejkoob has now increased the amounts of troops and resources that can be found in adventures significantly, so players will be able to happily accept troops and resources even during the mid- or endgame.
    In dejkoob 4.4 the number of tablets of law has been adjusted to the length of a server, meaning there will be less tablets at the start and the number will then increase gradually during the course of the server.
    Bandages: dejkoob has now scaled their drop rate, so that it also takes into account the length of servers. The bottom line is that there will now be less bandages.
    The number of maximum adventures has been adapted: the amount of adventures is set by the server’s length, so that there are always adventures available for you.
    The appearance times of adventures have been modified.
    Artwork: the maximum culture points a player can get from an artwork is reduced to 2000. In addition, no artwork drops for the player in an adventure in the first 14 days of the server.
    Culture Points:
    Every account gets 500 CP's at the beginning.
    Celebrations: The celebrations have been modified as well to behave like artworks, this means you get the culture points directly after you initiated a celebration. After a celebration, there is a cool-down which equals the time duration a celebration had before.
    Furthermore a small celebration grants the culture points of the village where the Town Hall is located up to a maximum of 500, and a big celebration grants the account-production of culture points up to maximum of 2000.
    Endgame:
    8 out of the 13 WW villages get new spawning spots, outside of the grey area. These villages also have 50% more defending troops in it.
    After construction plans appear in the game, units in Wonder of the World villages will consume only 50%.
    The servers will end when one of these events takes place, whichever comes first:
    A player builds a World Wonder level 100.
    The Natars, who will start building their World Wonder at a set amount of days after the server started, build their World Wonder to level 100. After reaching level 75, every Natarian warrior is needed, so there is no one left to attack competing world wonders which belong to any other player.
    At what point exactly the Natars will have built up their wonder to level 100 has not yet been decided.
    Hero’s resource production per attribute point doubled.
    Rally Point changes: We added some more filters to the troop overview. Also it is now configurable on how many entries are shown.
    Trade routes are now allowed to Wonder of the World villages and artefact villages within the alliance/confederacy.
    Selling items: The following items an be sold in stocks of 5, 10, 30 or 50: bandages, cages, scrolls, ointments and tablets of law.

    - - - Updated - - -

    اینارم فیکس کنین دیگه همه چیز حل میشه :دی
    ویرایش توسط bardia_f7 : 01-13-2015 در ساعت 11:24 AM
    ٌW.L

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